How will we be able to disengage from combat? Will it always require us to have a faster ship than our adversaries, or will there be other ways to evade them?asked by Mei Lin
TL;DRDisengaging isn't fully figured out, but options include running quiet to shrink your radar signature behind cover or outrunning with a faster ship, while still not making escape always possible.
Again, that's another good question, and that's a balance thing. Having 100% figured out, would it always just be about outrunning or would there be other ways? I mean, we're certainly going to allow you to control your radar image in terms of how hot or quiet you are, basically. And so, depending on the situation and the environment, there definitely could be places where you could, say, hide behind an asteroid field and really turn all your systems off, and then you'd have almost no radar profile, and then you would go off people's scopes and then they could potentially pass along. So that would be one way to get out of it. And then, of course, if you had a faster ship, then potentially you could get away too. And we're kind of thinking of some dynamics that would fall into the whole rationale behind why we kept the velocity at the low speeds but we still allow you to reach much higher speeds when you're traveling between, say, nav points in space, because in those cases you're just accelerating in a straight line. So I haven't fully figured all that out, but we're going to try and come up with some good ways, but also have it so you can't always run away from combat, because that wouldn't be that much fun for a bunch of other people. So again, a balance thing.