How will we be able to disengage from combat? Will it always require us to have a faster ship than our adversaries or will there be other ways to evade them?asked by Mae Linn
TL;DRNot fully figured out: options include controlling your radar signature or hiding behind asteroids, or outrunning enemies, but escape shouldn't always be possible, and it's still a balance question.
Again that's a good question, and that's a balance thing so we haven't 100% figured out would it always just be about out running, or would there be other ways? We're certainly going to allow you to control your radar image in terms of how hot or quite you are basically, so there potentially could be, depending on the situation and environment, there definitely could be places where you could essentially hide behind an asteroid field and turn all your systems off and then you would have almost no radar profile and then you would go off people's scopes and then they could potentially pass along so that would be one way to get out of it. And then of course if you had a faster ship then potentially you could get away too, and we're kind of thinking of some dynamics that would fall into the whole rationale behind whether we cap velocity at the low speeds, but we still allow you to reach much higher speeds when you're travelling between nav-points in space because in those cases you're just accelerating in a straight line. So we haven't fully figured all that out, but we're going to try to come up with some good ways, but also have it a way so you can't always run away from combat, because that wouldn't be that much fun for a bunch of other people. So again, a balance thing.