Randy Vasquez · DesignerOkay, so since it's salvage, I've got to be careful how I answer this so I don't give too much of salvage away before we release the post. But we're still working on the design, and ideally what we would want as the design team is that when debris like that breaks away, we should be able to get it, then break it down, as well as take the component off. So we're treating weapons, hardpoints, all those things as components. So then working with Sherman, we were looking at it like, all right, so if these components are not damaged or at least damaged a little bit, then we can still use them and we can work with them. And then a player would be able to grab them and repair it and make it better later.
Matt Sherman · DesignerSo yes, that gameplay is definitely intended. It's definitely something that we want, because that's going to sort of be the cool thing where instead of just getting a loot bag when you kill a target, it's more going to be how did you kill them. Are you really precise? Did you manage to shear the wings off this one ship that has some really mean guns on it? Well, if you do that cleanly, you'll have a better chance of trying to collect that gun as opposed to just laying into them all across the whole ship and possibly blowing up every component.
Randy Vasquez · DesignerNow this does not mean, I want to just put it out there, it does not mean that you can just take that wing and put that wing onto something else. No, you're basically going to be scrapping stuff, whether you're taking stuff from the hull or you're going to be taking the component and scrapping the component entirely. It's not scotch-taping a wing onto wherever you want.