Is there a crazy idea you haven't been able to convince anybody to implement yet?
TL;DRA human catapult for moving salvagers probably won't happen on the Caterpillar because of animation work, but some form of high-speed crew mobility is intended to stay as core gameplay.
Go ahead. The one you cut.
OK, so it's not cut. Grabby hands. We had to evaluate how we were going to approach it. Because with one of Randy's recent designs for the Caterpillar, a really cool thing that he had as a baseline idea is we'll need a way to move salvagers at a good pace of speed from point A to point B. Now Randy's initial idea was a human catapult. And so some of the issues with some of these really cool ideas is we also have to build these out, we have to visualize these, we have to make proper animations for getting in and out of these devices. So the actual raw notion of a physicalized human catapult probably won't be happening on the Caterpillar, but some form of high-speed pilot mobility where you can send people from point A to point B with some speed and some urgency to get the job done, as a core gameplay aspect, that's definitely something that we're going to keep. Just how we'll present that to you is going to go through some iteration.
So, yeah, there's an example of one module, they were like, oh, we can do this, and everybody was like, eh, I don't know about that, but it's awesome.
Well, the gameplay purpose it can serve, totally awesome. How we get to that purpose is always the fun roundabout aspect.