Mike Snowdon · VFX DirectorI think the common one in our games at least is clouds. Gas clouds, planetary clouds, there's an assumption that that's part of the VFX team's work, which conceivably in other places it could be and it would be, but here we provide support for gas clouds and clouds inasmuch as we'll provide the lightning effects, the space, all the dust inside them, helping with that sense of motion when you're inside these gas cloud areas. But we don't really author the actual clouds themselves. There's other artists and other engineers who deal with that side of it.