Back to search

Will you use the gas cloud technology you developed to create weather effects like rain, thunder or wind in the sky on planets and moons? And if so, will it be a static or a dynamically driven environment?

TL;DRGas cloud tech doesn't directly produce weather effects, but the VFX systems can take weather parameters as input to drive visuals, and the same tools such as lightning in clouds could be reused elsewhere, like dust storms.

Michal PiatekSenior VFX Artist

Sounds like a wrong question, really, because gas cloud tech has nothing to do with it. Well, it has, but not directly. It doesn't directly do weather effects.

Mike SnowdonVFX Director

Well, except the clouds.

Michal PiatekSenior VFX Artist

Well, yeah, you do the cloud, but weather effects are VFX, so they don't come from the gas cloud tech. We can drive some of the particles through the clouds.

Mike SnowdonVFX Director

Yeah, we can use the same systems. The input for the particles could be weather parameters, or whatever those parameters would be. We'll use those parameters to drive visuals for sure. I think there's a lot of similarities, at least from our side of things.

Ben ParrySenior Graphics Programmer

Yeah, I was just thinking of all the work we're doing towards lightning strikes within the cloud as well. Presumably they'd work for planetary clouds.

Mike SnowdonVFX Director

Yeah, of course. And that's the point. When we make these kinds of systems, we're trying to make them in such a way that we get maximum usage throughout the game. It's not like this can only work with gas clouds. As long as it's got the input, whatever that input is, we can provide the output with the visuals.

Ben ParrySenior Graphics Programmer

In terms of using the gas cloud for other environmental effects, I don't know, if we had dust storms or something. That would be an interesting one, in that you'd probably want the gas cloud in some ways because it's quite good at filling a space. So that can provide that kind of volume. But we don't really have the ability to update it every frame, so it couldn't be boiling away. But then when we go back to VFX, you guys could make the outer edge of it boil.

Mike SnowdonVFX Director

This is exactly what we're doing with the gas clouds, isn't it? That's essentially a static thing, but we're using velocity fields to push those particles along the surface. You mentioned a dust storm. I know I've had conversations about that, and that's something we could definitely do.

Reverse the Verse›LIVE - Adding Life to Space·
Published on this date.16 Nov 2018