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What is our progress on planetary in atmosphere volumetric clouds?

TL;DRThe VFX team isn't working on planetary clouds, which belong to another team (Core Tech) that has made good recent progress, and VFX will join later with misty, damp motion effects similar to gas clouds.

Mike SnowdonVFX Director

Just to reiterate what Jared just said, we aren't actually directly working on that. That is another team who's working on the planetary clouds themselves, like the creation and composition of the clouds. I can say that I've seen some fantastic progress recently over the last few months. I guess things have really picked up there. I know that Teo, for example, is also excited about the clouds. Looking really good. We will come into that process at a later date, so definitely VFX will play a large part of making clouds work in the game. Our role there will be very similar to what we do with the gas clouds, so all the internal effects that are in gas clouds or will be in gas clouds, that's going to be similar with planetary clouds. And gas giants and things like that. Obviously with clouds, it's a very specific type of effect. So it's just helping with the sense of motion. So it'd be very misty and damp and the wetness, I guess, of clouds. So I think that's probably where our work will kick in. I know Leo will be heavily involved in that from a code side of things.

Jared HuckabyHost, Community

What is the team that's currently working on clouds? It's not graphics.

Mike SnowdonVFX Director

I guess it's just Core Tech. It's Boltiz's team, isn't it? Well, it's Marco's. Overall, it's Marco's team, isn't it? Core Tech group.

Star Citizen Live›VFX Team·
Published on this date.12 Mar 2021