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What can you tell us about the actual making of that segment [the catastrophically damaged Idris]? Why did you do it?

Nathan DearsleyVehicle Art Director, Foundry 42 UK

It's always kind of been the plan from design to have derelict ships in the game, whether that's floating in space or crashed on a planet or underwater, these kind of interesting areas that you can put the ships that already exist into the world of Star Citizen. So really what triggered that was that, pretty much from design. It's something that we are planning to do on every ship. It's not solely the Idris. As mentioned, it's like an R&D phase. It's by no means final. It'll probably end up looking better than what you've already seen. But it's really kind of how much can we get away with and how much mood and feeling can we put into these areas before it starts to feel like it's not part of Star Citizen again, if that makes sense.

Reverse the Verse›2.2 - UK·
Published on this date.5 Aug 2016