Yesterday on Around the Verse you spoke at length about the crashed Javelin in the Homestead demo. For many folks, that was the first time they'd seen the Javelin since the concept?
TL;DRNathan Dearsley apologizes that few had seen the Javelin and says the crashed-ship workflow is resolved though not fully finished, making wrecks good points of interest once planets go live.
Yeah, sorry about that. It was quite funny. When we recorded the footage for that, it kind of dawned on me. I was like, you know what? No one's seen this ship. And I actually apologized on the thing. I don't think it made the cut, but it's just like, yeah, really sorry. Whoever's got one, it's there. You can fix it if you want. But no, it was really a domino from the Starfarer stuff that we'd done. And I spoke briefly about that at the time, wanting this kind of work approach to scale. And myself and Chris caught up, and I kind of shot myself in the foot to some extent and said, look, everyone's seen the Starfarer and now it's done. We need to move on. We can do this stuff. We need to make sure that it's going to scale and it's going to work. And it does. And it's by no means 100% finished right now, because there was the demo, there's a deadline, and you always want to take a little bit longer to get things resolved. But it's there in its foundation. So with that capital ship, the downed Idris as well, and the Starfarer, and the Cutlass, that workflow is resolved. And so this becomes a really good point of interest now for the planets when they go live. Like I said to you before, don't expect to see all the time these massive epic wrecks in a desert. I think it's just as powerful to just see a bunker door in the floor, and you drop down and then you realize, oh, actually, I'm inside a ship that's got buried over time. So it's about creating options and about creating gameplay. And I think we're on the right path with that. I think it's going to be pretty good.