Was that Idris R&D just for R&D's sake, or are we actually going to see that in the game at that fidelity?
Nathan DearsleyVehicle Art Director, Foundry 42 UK
You'll see in the game a better than that fidelity. That's the accumulation of about seven weeks' work. Obviously, we've got the base Idris. It made sense that we use that as the starting point to investigate this stuff. I think, as I mentioned in the video, it was really just trying to be efficient and clever with the assets that we've already got and see how far we can go. And I think we've come out here pretty much about 80% of what we wanted to achieve. I think it looks quite powerful, it looks quite strong, and it's, like I say, something that we'll be doing on probably every ship. But it wasn't R&D for R&D's sake. There's always a bigger picture behind what we're trying to achieve, if that makes sense.
starfarer.space · Star Citizen: Reverse the Verse 2.2 - UK