Does Vehicle Experience focus on the MFD cockpit experience? How do you feel about how often people use their screens? Is it optimal? Do you want them to use their screens more, or less?
TL;DRMFDs matter less than the HUD in battle but are important in normal flight, multi-crew play and showing the underlying component balance, while vital combat functions stay on keys or HOTAS commands.
So it's a bit of a balance, really. In the heat of battle, the MFDs become secondary to the actual HUD itself. But obviously when you're in normal flight, that's when you're looking at MFDs, and you've got more time to actually look at the MFDs. But also the way that MFDs become more critical is the multi-crew experience and the way the ship is managed as well. That's an exciting thing going forward for us. But they're also critical for us as far as communicating the actual balance underneath that we do. So when we create different types of power plants and different types of coolers, it's critical that we communicate what that actually means for the ship and the way it performs. So that's one of the exciting things about MFDs: we really want to showcase the balance underneath, and they're critical to that.
Yeah, but you wouldn't necessarily rebalance during a fight, right? Stuff that is vital to the flying or the combat, where you need to make quick decisions, those things will always be readily available via keys or HOTAS commands or something like that.