We've heard a lot about the new UI tech. What can you say about actual improvements to ship user interfaces?
Richard TowlerVehicle Experience team
So as far as the feature development goes, we're working much closer with UI to communicate the actual underlying feature that we've developed as designers, and how we communicate the levels of that feature to the player so they can see and feel what's going on and also understand it very quickly. So it's trying to do a better job on our side, my side, to explain the feature underneath and actually break down all the different aspects of what we want to communicate to the player and at what points, and to make sure that's communicated with the UI.
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