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Back at CitizenCon 2019 we first talked about the different armor archetypes. Can you give us an update on the archetypes, how that's going and where we're at with that?

TL;DRFour armor archetypes are planned (combat, specialist, utilitarian, support) and are progressing, but won't roll out until each has enough gameplay upsides and downsides, including power generation for support.

Declan HolmesFPS Systems Designer III

Sure, so we're progressing. We're really filling out what kind of stats they should have. So there'd be four archetypes; that's what we have planned. There'd be combat, specialist, utilitarian and support. Combat is your soldier. It's good at combat. It would be poor at exploration, that kind of thing. Specialist, that's more of your bounty hunter, assassination role. It's going to be stealthy. It's still going to be doing good damage mitigation, but not as much as combat. Utilitarian, that's your exploration suit. It'll have good temperature ranges, good pressure, that kind of thing. Good inventory size as well, for you to start throwing stuff on your back or in pockets, whatever. And then support: it's really good at power generation, which is more for when armors have power, that kind of thing. But it would be like players could give you magazines that you could charge up, that kind of thing. I think it's got double the MedPen consumable slots of everyone else. So it's just a walking healer, just drugging people up. Don't even ask for it, just hit them, go on, that kind of thing. But it's going along. Still a way to go, but we're making progress.

Jonny JaceviciusLead FPS Systems Designer

Yeah, it's something we don't want to roll out just yet, purely because there are gameplay implications and upsides and downsides of each that we don't have yet. So as Deck mentioned, a big upside of support is the power generation stuff, which is quite a big undertaking to get working on the armor. And that's not to say we have to wait for that to go in. We just need enough upside and downside on each and get that going before we can actually roll this change out. So people are going to start seeing some differences between all the different armors.

Star Citizen Live›First-Person Features·
Published on this date.19 Nov 2021