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So what can you tell us about non-combat, non-industrial specialization, armor and clothing, stuff like medics and repair people?

TL;DRNon-combat armors are being designed around roles like medics with vital-sign visors and refilling med pens, tech suits with remote hacking and wireless charging, and environment suits, with EVA capability scaled back to specialised suits.

I'm glad you said medics, because I saw a lot of comments about medics. So yeah, we do have lots of non-combat, so things like, obviously, a medic. And again, we kind of, not just by class, because obviously like Luke mentioned, it's not just always about the mass and the size or more protection. It's also about like, what makes sense? You know, if you're a first responder, what would you wear? You probably wear something light, quick on your feet, can get down to it if, you know, someone's in a cave or whatever, get down there and help someone out. But then obviously we talked about potentially the ideas of like a medic on the front line, so they'd have a bit more protection. But the things with the medic, obviously they've got the visor, so they're gonna have more, when they ping and scan, they're gonna have the vital signs of people in their group. So if someone's down, they're gonna get a notification on their screen, be like, someone's over there and that may be how long they've got before they're incapacitated. And then obviously we've also looked at the idea of like refilling your med pen, so the vials on your leg, again, kind of being a systemic system about it. Rather than discarding your med pen, you actually put them back and they slowly refill. So it means that your primary role isn't just focused on combat, you're on the front line, like healing people up and helping them, body dragging them to areas of safety and whatnot. But then we've got a lot, we've just started concepting like the tech suit, which I know is quite a vague term, but obviously we've got hacking in the game coming soon and that would be like the idea that you can remote hack, so maybe you don't actually have to go up to the terminal and this suit will excel at that. And obviously, again, you'll have your own different visor. And one exciting feature is like wireless charging, which I know we're quite passionate about. So some of our combat armors, which we've not really spoke about before, but if you have your energy magazines and you store them onto your suit, you'll start to get a bit of trickle charge because they are essentially batteries. So these magazines will start to slowly recharge and there's kind of like the trade off, right? So it's like ballistic, they've got limited capacity, but maybe they do more damage, whereas like energy ammo, you can slowly recharge it over time via your suit is powering it, but maybe they do do as much damage or maybe they don't have as much travel distance. And one of the beauties with the tech suit is the idea that you can wirelessly charge your teammates around you. So if I was wearing the suit, Luke and Zach would have their energy mags start to slowly recharge. But yeah, like obviously we mentioned like the pilot suits and we talked about racing[, the environment suit, the leader.] [...] So we've got environment suits. So obviously like, you know, we're going to have these planets that we're introducing and all these different systems are going to have lots of hot and cold temperatures, radiation, corrosive. And these planets are going to be, you know, you're not going to be able to travel to these in just any old army. You're going to have to prepare. You're going to think about storage. And it's like, if you're like an artifact hunter or you want to, you grab resources or you want to be the Luke guy and you want to collect everything, like in a Fallout game or whatever, then you're going to have to wear one of these suits and go from there.

The other thing is like, we'll be scaling back which suits have EVA capabilities as well. So there are some very specialised EVA suits in the game. So if you want to spend a lot of time out in space, these are the ones you'll wind around.

Yeah, exactly. And if you're like a salvager, for example, and you're going out in space, like you're going to need a lot of, like oxygen capacity and EVA capacity, these are going to be a much bigger deal than they are now. Like it's going to be a lot of kind of preparing for like, okay, like you said, if you're, you know, mid-battle, maybe I want to sneak out, do some salvaging, get back quick.

Star Citizen Live›Q&A Characters and Creatures·
Published on this date.8 Nov 2024