Josh Herman · Character Art DirectorRight now, no, because of the way that the system is set up, the hierarchy of where items live. We could potentially build one that's specifically for armor, but it would be difficult to transition the states.
Jared Huckaby · Host, Content Manager, CommunityMaybe an ultra-light classification of armor?
Josh Herman · Character Art DirectorYeah, it depends on what the base model would be to fit under, stuff like that. I think we could potentially find a way to make it work on certain sizes. So like you're saying, light armor but no medium armor.
Gaige Hallman · Technical Artist, Character TeamUndersuits maybe, because we have the Atom suit. Undersuits we could probably do pretty easily. It's just the heavy.
Josh Herman · Character Art DirectorBut it is something, I mean, I think a lot of people want that. We're just trying to figure out how to do it, how to do a lot of those rule-of-cool things. How do we do those things without having to make a ton of assets, a ton of work to support it?
Jeremiah Lee · Senior Character Concept ArtistAlso, I understand a duster on top of the armor thing. It looks cool in our heads, but when we're making an MMO, we have to make sure that duster fits on all the armors in that category. That's when things start to get a little strange. Imagine if we had to make a duster for every single asset.