@jlee_CIG in the early descriptions of potential armour classes, it was noted that pilots do not wear the heavier classes of armour. Are there any plans to make heavy armour prohibitive for flying or staffing other stations?asked by Kieren Akari
TL;DRHeavy armour is limited by size rather than a hard rule, so heavily armoured characters may not fit certain seats or ships, though exact limits will be worked out once armour pieces can be mixed.
Yes. Currently for our game, I think it's the light marine is stationing a lot of the stuff. A lot of our ships. And the reason why is just the size. The pilots, not the pilots, the light marine is pretty much almost our base male, and so when we design our seats and everything, there's a specific size right, and so a heavy marine will have a lot of gear and he won't fit in those specific, those chairs. And also I was talking with Randy I think a couple of days ago and he was saying that light marine is a certain height, and the heavy marine is literally almost touching the ceiling of the Cutlass I think, or some ship, so there will be limited access to pretty much the size of your armour, so you won't necessarily see a heavy marine driving a Merlin.
We have like flight suits distinctly designed for pilots that don't have as much protection and are more flexible, so might be the kind of thing that you have to literally suit up before you plan on heading into battle.
Yeah, right...
Or carry people who aren't pilots on your ship who are suited up to protect you.
They're just cargo.
And I think we've talked about like, potentially maybe limiting what you can physically sit down while you're wearing like, if you have a giant gun strapped to your back you might not be able to get into certain seats anyway without taking it off and putting it into storage before you go in, so that kind of role playing elements is pretty neat.
So, to answer that question, it's really depends on the size of the character, and depends on the, pretty much if you have giant stuff on, you can't sit on a chair. It's like, yeah.
Once we start allowing the mixing and matching of different pieces, it'll see where that kind of breaking point is.
Right, that's the scary part is the... [laughter]
We'll have to figure that out.
Yeah, we'll have to figure that out later.
Really beefy legs and like, no shirt, that's how I'm gonna fly.
How come I can't sit? We'll have to see... we'll cross that bridge when we get there.