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How would helmet attachments play into this?

TL;DRThe mask is effectively one giant attachment and its own helmet, so any further attachment would be a separate item built specifically for that helmet, since helmet shapes vary too much for generic ones.

Jared HuckabyHost, Community

Essentially, that mask is one giant attachment.

Corey JohnsonLead Character Artist

The way it's built, it really has become its own helmet. If we're going to talk about helmet attachments for something like this, we're just going to add stuff to it. If there was some kind of, I don't know, this attachment gives you zoom-in vision, kind of like a spec ops optical thing off on one side, we would build that specifically to this helmet so that it can fit in appropriately.

Jared HuckabyHost, Community

But it's still a separate item.

Corey JohnsonLead Character Artist

It'd be a separate item. We would build a separate item for this specifically. Because our helmets are such varying shapes, there's no other way to go about it. We'd have to do it unique to the helmet. Which in the end, I think the way we've gone is totally fine, because a spec ops optical thing, you wouldn't want that on the Explorer helmet, right? It wouldn't make sense.

Jared HuckabyHost, Community

Unless it's something that literally sticks out from the side or sticks out from the top, like a GoPro.

Corey JohnsonLead Character Artist

Yeah, maybe like a small antenna type thing could be decently uniform, but it all comes down to how much that attachment actually touches the helmet. So something like that, yeah, sure, we could make something very generic for that. Its position would be driven by a joint.

Star Citizen Live›Player Wearables·
Published on this date.14 Jun 2019