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We've seen some of the character customization from the 3.0 demo, and the pilot had some sunglasses on. Can you talk to us about what kind of accessories we might see in the future that we can customize the characters with?

TL;DRFace items like glasses, goggles and masks are being looked into or done, piercings are harder because face customization moves them, and clothing layers are meant to work together without replacing each other.

Josh HermanCharacter Art Director

Sure. That's a good question. Stuff that can go on the face, which would be goggles, glasses, masks, all that kind of stuff is definitely things we're looking into or doing. Things that get a little more difficult are things like earrings, studs, piercings. Those are a little harder, especially as we're getting further into our customization of the face. Typically, if you put an earring on or a nose stud on, it is going to be in that location. But if you customize your face and you move that around, that is no longer going to be in your nose. So we have to dynamically update that, which is a challenge. It's something we're pushing towards. All kinds of accessories with that. Obviously, when it comes to actual armor, we're going to have helmets and gloves and arms, all that kind of stuff. We're going to have chest, we're going to have legs and boots and pants and shirts and jackets and all different kinds of hats and helmets.

Bristol BoyCommunity streamer, co-host

I like that you've got the modularity to be able to pick and choose various items of what you want.

Josh HermanCharacter Art Director

Yeah, we're trying really hard to make sure that everything's going to work with everything. We don't want to limit the player to say, okay, you've got this pair of pants on, but now you can't wear that t-shirt because it doesn't fit with that, or now you can't wear that jacket because it doesn't fit with that. We're even going far enough to say, a lot of games, I think in Grand Theft Auto and games like that, if you buy a jacket, it replaces your t-shirt. So what we're trying to do is, if I'm wearing this Run D&D t-shirt but I buy this blue hoodie, I still see the Run D&D shirt. We're not going to erase the shirt that's underneath there. One of the challenges that we're currently looking at right now is, let's say you're wearing a long sleeve shirt, but you buy a shorter sleeve jacket that goes on top, or a vest. How can we show that and make it look like, if you're wearing a suit, that you have the cuffs underneath your jacket of the same thing that you're currently wearing? So we're going pretty far in depth with the customization and how much we want to allow the players to do, and then also how difficult it is to create a system like that, because it does get incredibly complicated. I'm sure we'll talk about that a lot more at some point because it's going to be something that we're going to be rolling out to players and want them to play with and experiment with, and we also want to get their feedback too.

Happy Hour›w/ Josh Herman·
Published on this date.27 Jan 2017