Rob Reininger · Assistant Director, Systemic Gameplay ServicesSure. Well, I think it works even better, because we've had to actually hack the inventory to work around that fact, to hide all of these other things that were previously in a global inventory. So you just won't have it, right? Your stuff will just not be at that location. So of course you can't access it. So when you get back to places where you can, it'll be there.
Chad McKinney · Lead Gameplay Engineer, US PU Gameplay teamYeah. And I think there's still some fine details to work out exactly, but probably one way that it could work is, if you were at a location where you got captured, we just start there. If you're somewhere where there's not really reasonably anything close that you could identify as the location where your stuff is, we'd probably just stuff it in your home location. But as I said, there's some fine details to sort out exactly. And then the immediate next question, I'm sure a lot of people are thinking, is how do I know where it ended up, right? And the answer to that is, well, that's why we have the Asset Manager app, which is to help you understand where things are in the world.
Rob Reininger · Assistant Director, Systemic Gameplay ServicesSo yeah, we haven't really talked about it; we will talk about this in more detail at CitizenCon, but think of the Asset Manager as the global view, and your personal inventory and persistent hangars, your ships, these are all your local places. So when you want to know what's on the other side of the system, that'll be the asset manager, or NikNax is the actual name of it.