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With regards to the reputation system, will it end up being more basic as in good guys and bad guys, follows UEE laws vs breaks UEE laws? Or will it be more nuanced? For example, if I'm opening up shop on my BMM and I see a pirate coming at me, I might know that while he breaks UEE laws, he doesn't pray on other lawbreakers. In other words, will the reputation system allow an 'honour among thieves' approach?asked by Belzoth

TL;DRChris Roberts says reputation will be nuanced rather than good-versus-bad, tracked per individual, group and organization, and shaped by publicly declared memberships, letting players choose their alignments.

The reputation system isn't going to be simple and black and white like we have in 2.3, 2.2. Maybe we have in 2.3, anyway! All of our releases are blowing in, we definitely have it in 2.3.In reality it really is you have, sort of, personal reputations in your organisations that your members will have reputations with other organizations and individuals and so every time you come into contact with an organisation or another individual, you sort of start at a neutral status unless the group, like for instance, if you're a member of the UEE and you meet a Vanduul, well we already know that Vanduul and the UEE are locking heads therefore the Vanduul will probably be going after you. Most of the time, let's say player or player groups, the reputation or kind of whatever you want to call alignment what you are versus the other player gets tracked.So, as you do something negative to them it will go into negative as you do something positive will go into positive and we keep a track of everyone you come into contact with and track those relationships as well as tracking the organisation or the group relationships on a global level and, of course, we have whatever you want to call them, NPC or game organizations like the UEE or the Vanduul or the Merchants Guild, Mercenaries Guild, all those things are defined by us, but the reputation system will be a combination of your personal reputation with various groups that you come into contact will be influenced by groups you're a member of that you publicly admit to be a member of and we track it as you do things and go from there.It will be fairly nuanced and it will allow players to kind of make their way in the galaxy and decide who they're aligned with, who they aren't aligned with and I think it will be a lot more nuanced than good guy or bad guy, because in the world of Star Citizen there really isn't going to be a good guy and bad guy. In just the UEE Empire, there's a lot of different factions and interests that want different kinds of things and you could be aligned with one of them, but not the other one and that doesn't mean you're a bad guy, it just means you're on one side rather than the other one.

10 for the Chairman›Episode 83·
Published on this date.18 Apr 2016