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How has refueling changed or evolved over this quarter?

TL;DRThe refueling system itself changed little, adding variable flow speed that can damage the nozzle, but the UI improved a lot and there are now direct control screens at the Starfarer's pods.

Thorsten LeimannSenior Systems Designer, EU PU Gameplay Feature Team

From the system itself, not too much. So we did only some minor tweaks. So we have now a variable flow speed that we didn't have back then. So now you really have to pay attention to the flow speed to not damage your nozzle, because there is this mechanic of the safe flow speed to the nozzle where if you are above it, you will start damaging it. And we wanted to emphasize this, so we added a mechanic that basically, the more pods you have open, the more fluctuation you have in your system. And that can cause the flow speed to rise so that you damage the ship. But the main difference is definitely the UI. So we got a lot of UI work done in the last couple of months. And it shows. I'm really satisfied with that. And something that we did get, which we wouldn't have gotten if we would have aimed for the earlier release, is the direct interaction in the backside of the Starfarer. So right now, you have the direct control screens directly at the pods. And I'm really happy that we got that. It opens possibilities, let's phrase it that way.

Jared HuckabyHost, Community

Possibilities for?

Thorsten LeimannSenior Systems Designer, EU PU Gameplay Feature Team

Like if someone accidentally jumps on your catwalk and then closes the fuel. Sabotage.

Star Citizen Live›EU PU Gameplay Feature Team·
Published on this date.25 Mar 2022