Thorsten Leimann · Senior Systems Designer, EU PU Gameplay Feature TeamService beacons. There are some gameplay features that didn't make it that we envisioned for the refueling. So I think most of you are aware that there is this mechanic of the hidden stash fuel: if you are stranded in space and you completely ran out of fuel, you theoretically cannot dock to the boom arm anymore, so you have this reserve fuel that is dedicated only to docking, to be able to dock to the Starfarer again. This is just something there because we didn't get the tractor beam right. So there's supposed to be a tractor beam functionality that can pull you in. As well, we envisioned more direct nozzle control, because right now the nozzle is very static, it's a stiff nozzle, but we also wanted to have some direct control over that. And tying to that, we also wanted to make it more interesting in flight for the player attached to the Starfarer so that there's tension gameplay. So if the forces to one side or the other are too high, you as the attached ship have to maneuver against them. So this is something that we also wanted to have there, but it didn't make it for T0.