Jared Huckaby · Host, CommunityFor this one, we went directly to the platform team to get an answer for you. I'm just going to read what the platform team wrote since they couldn't come here. "30K errors signify that the game client lost connection with the game server. On PTU environments, this can frequently signify a server crash, but on more stable builds, it may be representative of connectivity issues between the computer the client is running on and the game environment." In further discussion, we've talked about this a bit yesterday and stuff, 30K is one of those things that's a catch-all.
Todd Papy · Star Citizen Live Game DirectorIt sits on top.
Jared Huckaby · Host, CommunityIt's a catch-all of a huge variety of things underneath. It's not just server crashes or a loss of connectivity. It's almost anything that can't be specifically nailed down gets the 30K, and that's why you see it probably more often than others, and that's why things like the Issue Council are so incredibly important for this. Keep reporting them, keep giving us the specific details of your instance of the 30K; that helps our guys find out, okay, there's this cause and we can smash that, and then there's this cause and we can smash that. But yeah, it is our El Guapo.
Todd Papy · Star Citizen Live Game DirectorYeah, and it has been in previous releases, and I think it will just continue to be. But, I mean, obviously with the introduction of SOCS, we're going to see this, and then when we introduce Server Meshing, I'm sure we're going to see this as well.