[Thinking of racing movies with the creaking hull and rattling nuts and bolts,] if you can identify that the ship is racing now, is there an opportunity to add a systemic solution that makes it seem aurally different from any other activity you're doing?
Corentin GrenierTechnical Sound Designer
That's exactly what I'm working on right now. Some sort of new vibration system that would reflect these kinds of things, the real stress on the ship, or sometimes no stress at all, and depending on the brand as well. So this is all going to be in the huge rework that we're doing. It's going to be really amazing. And also, I'm just thinking now, races can also be from an external perspective. So we need to also take care of flybys and pass-bys, and what if you are in a crowd just watching the race? What's the sound going to be like? So that's also one thing we have to consider.
starfarer.space · Star Citizen Live: Chasing Racing