Why not start with the foldable chairs we already see present in the PU?
TL;DRExisting art like the camping beds wasn't built with animation in mind, with folding parts modelled shortcut-style, so they're making new art from an animation-ready template instead.
So that would be a good starting point. So part of this was I did go back and review some of the artwork that was already made to be fit for purpose. But the problem is a lot of them aren't built with the animation in mind. For example, we have a bunch of camping beds already in the game, but they're not built in a way which means they can easily be deployed. So part of what we want to do is create some art from scratch that will actually work from the get-go.
So you're saying that in situations like this, it would be more time and cost effective to adapt the art to the animation, than try to take something that was already created and completely redo the animation.
Exactly, yeah. Because sometimes when you're doing modeling, you can take shortcuts. So for example, if you have a folding mechanism, sometimes you'll just model it as it is folded out and then optimize the geometry behind where it folds so that if you actually tried to fold it via the animation, it would not work. Just because where you've tried to optimize it, maybe the mesh isn't clean on the other side, or it just looks a bit jank, or some faces have been deleted to save on polygons for optimization. So going forward, what we usually do is we will set up a template. And then that template has the functionality that is required. And then the artist will go on to make the actual final art.