Bryan Brewer · Animation LeadAbsolutely. We're actually working on that right now. There's a little hitch in the AI code, if I'm remembering correctly. Right now, we're having a little bit of trouble. We can get into this usable. We can sit down to sit at the bar or at a mess hall table or on the toilet. And then you can play a series of animations within that. If you want to do something else, for example, a work zone: we have these AIs walking around ships and they want to go up to this, we call them work zones. Really it could be anything, it could be a damaged panel, it could be something that a little AI has to repair or fix. So they walk up, they're gonna enter this, they're gonna look around, they got some fixing animations, but then if they want to do something like pull out our paw tool, which is like a welding tool, now they have to go into a whole different state of, I'm going to grab this usable and I'm going to use this usable and weld. I'm going to holster that usable. Then I'm going to maybe grab another usable like a datapad, pull it out and analyze, put it back, maybe fix something. So there's this whole series of things that the AI will be able to do within this work zone. And we have all these animations. Right now we're just trying to work on the code to allow AI to navigate and do a plethora of things within this usable. So sitting on the toilet, absolutely. Sitting on the toilet with your mobiGlas, nothing better than checking Spacebook on your wrist.