Lewis Thompson · Interactable ArtistYeah, so really all this is just some demonstration geometry. The main thing is the actual record. So I was talking about DataForge earlier. This is the record for that. And they can essentially do any kind of animation they want as long as they stick to those metrics. So the chair metrics so that the player always sits in the same position, they're able to rest. And as long as it folds up so that they can carry it in the same way, there's no reason they can't change the animation up. Even if it's a different size when it's folded down, they've got the ability to go into this record and actually change down here, I think. They've got stuff like the grip data, so they can change what orientations it can be picked up from, the shape of the grip. So maybe it's a flat grip, maybe it's a rounded grip, the dimension of the hands. So there's all sorts of features. You could spend all day in this just looking it up, but there's a lot of customization to be done through this. And this is essentially just going to be the base version. And then you can see down here, there's all sorts of different...
Jared Huckaby · Host, CommunityC_Chair 890, C_Chair Constantine Hurston, all the different...
Lewis Thompson · Interactable ArtistExactly. So every chair in the game is sort of based from the same original chair, right? It's always going to be the same sort of height. And that just means that people can be more flexible in their approach when making stuff. All the tech travels forever and yeah, it's cool beans.