Back to search

The Gemini S71 has fire modes on the physical model of the gun, but in use it's only semi-automatic. What gives?

TL;DRThe S71's fire mode decals are likely a bug left over from earlier testing and should be easy to fix, and the S71 and P6 are expected to differ enough in damage, rate of fire and scopes.

Jonny JaceviciusLead FPS Systems Designer

All right, so hands up in the air. I think the fire mode decals are actually a bug, so I'll see what we can do about getting that fixed. Basically, I think back when the weapon was actually being made, we were playing around with a few different fire modes on there. So I think the decals made it on there while we were signing the weapon off. Then at some point, a fire mode must have been removed to push a more focused functionality of the gun. So yeah, I think that was just something that was missed, which we can quite easily fix. It being made a bit more redundant compared to the Gemini sniper: you've got to think about the P6, I think it's called. It's the big brother to the S71. So it's firing heavier ammunition at an increased velocity. It's actually using sniper ammunition at an increased velocity, so it's going to be doing more damage. It's going to be firing at a slightly slower rate, and the weapon itself can equip more powerful scopes. While the weapons are similar, that's kind of the idea, right? It's because they're Gemini weapons. But because the weapons are similar, yeah, I can understand the worry that they'll end up basically being the same thing. But I think the differences there will be big enough that you'll find the range at which the S71 is most effective and the situations in which it's better than the P6. So I'm not too concerned about them overlapping too much.

Star Citizen Live›FPS Weapons and Systems·
Published on this date.21 Aug 2020