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How are the asset coordinates handled? Are they relative to the planet or to the center of the Stanton system?asked by Mapper

TL;DRAsset coordinates are believed to be relative to the planet, but the speakers aren't sure; developers mostly use planet-first go-to commands and waypoints, and a player-facing coordinate system is something they still want to investigate.

Luan VetoretiEnvironment Artist

So they would be relative to the planet itself. And I could be very wrong here, but I believe basically the coordinates for everything on the planet are then sort of translated further. If you're in the Stanton system, like further out in other systems or whatever, you'll go through your map and you'll just see the coordinates on the map really. It's hard to say. I'm not too sure.

I've had this conversation with a couple of people in the past. I'm pretty certain I understand the answer, but it's been so long that I'm not as confident as I should be. So I'm going to keep it to myself and then we'll see if we can follow up on it. But yes, when we use go-to commands, which is something that QA or designers will often use so they can just get to the point that they need to work on, the go-to commands generally start with planet first and then coordinates after that.

Luan VetoretiEnvironment Artist

When I need to go somewhere, when I'm running the client to try and fix a bug or something, I usually go planet-based rather than anything else.

But as far as coordinates like specific longitude and latitude, that's not really used. Usually there are waypoints assigned to these different POIs and we just go to those waypoints, which is one of the reasons why when questions come up like, hey, can we have a coordinate system and stuff like that, it's like, we don't actually use a coordinate system. Not to say that one doesn't exist or that one can't exist. We've discussed that before. And as we've stated before publicly, it's still something we want to investigate and work on. It's finding a way to make that manageable. Because any other game has coordinates generally for one level, one planet, or one star system, whatever. And we do not. We need something that scales with the game. It's a very large game.

Star Citizen Live›Points of Interest·
Published on this date.24 Jan 2020