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Will we ever get a compass and coordinate system? What's the challenge here?
Todd Papy · Live Game Director, Star Citizen

Well, in all honesty, it's not something that CR, Tony, Erin or I have talked about any time recently. I can see the need for it, or the desire for it. Obviously, in other games, you're really just dealing with XY, versus with us, you're dealing with XYZ and then possible rotation and orbits. I think there's some headache there that would have to be talked through.

Jared Huckaby · Host, Community

Obviously we want the planets and the moons to rotate, not just around the sun, but the moons to rotate around the planets. That creates some interesting challenges. For my part, I also got to think there's some reticence behind having a bunch of coordinates listed out on a website, like all the answers to everything put up on a website. We see that in a lot of MMOs back in the old Thottbot or Wowhead days. And we've talked a lot about the ability, when you discover something, to bookmark something and be able to eventually sell that bookmark. A coordinate system kind of clashes with that.

Todd Papy · Live Game Director, Star Citizen

Well, even with the information, we're talking about a type, we're talking about XYZ, we're talking about amounts. So when we start working on data, and data as a packet, like with cargo we have SCUs and storage points associated with cargo, I see data in the same way, and Tony does as well. So when we start working on that, then I think we would start talking about, OK, well, how are we going to actually map this? And is it important for us to map it?

Jared Huckaby · Host, Community

Some element of this is inevitable. If we're a game as successful as we want to be, there are going to be plenty of websites with secrets put out there. And it doesn't mean that we have to make it easier, though. I'm not saying it's a reason to stop us from doing it. I'm saying it's something that has to be considered in the conversation with whatever we ultimately decide to do.

Todd Papy · Live Game Director, Star Citizen

Well, and I think part of it's, right now, we're so focused on building basically the planetary bodies. And when we start talking about, OK, if you're mapping these planetary bodies or you're basically being an explorer, then that's when I think a lot of this stuff becomes a little bit more useful, in particular from a career standpoint, as well as once we get data and the concept of data actually into the game. Then I think that's where a lot of these start wrapping themselves together. Right now, we don't have that.

Jared Huckaby · Host, Community

We're not saying that it's not going to happen. We're saying that there's considerations. There's a lot of different disparate systems that have to work together, and we need to find a solution that encompasses them all.

Todd Papy · Live Game Director, Star Citizen

Considering we're still working on scanning, we're working on basically balancing the ship combat and we're working on power and all of these other really kind of core systems, I view those as more important than getting a coordinate system in. And I think CR and others do as well.

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Published on this date.2019-06-28
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