Luan Vetoreti · Environment ArtistIt's a combination of both really. We have something that's called a design white box pass in which an artist and a designer will come in and sort of lay out what the space is. Usually this is after the concept art is done as well. So we have the mood of the space and we have an idea of what we want to do with the space. So the designers and the artists will come in and do this pass, which is a very basic pass done with in-engine solids, as they're called, which is kind of these very primitive boxes with grids on them to just mark out the metrics of the space. And it's a longish process. We do it in pre-production and we kind of just figure out the things that we want to do with the space: foot travel time, where some shops might be. And then after that, it's mostly the job of the environment artist to come in and figure out the actual building kits that we're going to use for this. In this case, we'll make basic white boxes for these kits unless we have something that is already appropriate.