John Griffiths · Lead Environment ArtistEveryone gets an input on what you're doing. Not as in everyone's looking at your work going, do this, do this, do this. But you as an artist, you're free to change things. We have to stick to what the white box was. Metrics and stuff like that. It has to play, and there's a reason why we do that stage. Little things around that. So maybe when we come to putting the art in, you think, oh, this space would benefit if this wall was four meters over, just gives us a bit more room to set dress or do something, fine. But actually changing a puzzle, that's not really okay. But it's kind of like, for us, we're only able to create these worlds because it's not just one person making them and dictating what it is. It's the individual artists actually kind of putting their own spin on things or going, okay, these are the assets that I've got available to me. How can I use these things in different ways to create more variation of one space? And so it's great to work with people who just kind of, you give them the stuff and they just run with it.