Will Weissbaum · Lead WriterThis is just part of staggered development, is really the answer. We want to have Tevarin spread throughout the UEE as appropriate, and they'll have bigger enclaves that we've talked about in the lore, and maybe we can dive into those a little bit in a second just for some fun background. Generally, it'll come to pass, like how there were no refineries available for players to see until we added refineries, even though in lore, of course, they were refining stuff all the time. So that's our hope and goal. Down the road, we'll have a quarter where we get art and design, environment art, character art, a bunch of props, different disciplines that have to focus on creating these kinds of elements in order to have the Tevarin in place. And so that's the answer. But they do, there are Tevarin living in the Stanton system anyway.
Adam Wieser · WriterAnd with the system too, since it's owned by all these corporate entities, there's no Tevarin architecture, because those entities, these companies, aren't building Tevarin buildings or shrines or anything related directly to that. If you go to Elysium or Branagh or other places like that, where there's going to be more Tevarin enclaves, you might see more Tevarin architectural influence in that way too, not just in them being there, but also maybe their input on stores and different areas, locations like that too.
Cherie Heiberg · Writer and ArchivistYeah, once we have them developed and in the game, you'll definitely see them walking around as part of the regular NPC crowd of humans.