The Constellation line has been in a pretty rough spot for a couple of years now. What can you tell us about any plans to bring them in line?
TL;DRThe Constellation got a handling rebalance in 3.12 and shield-hole mitigation, with minor interior changes coming, but no full visual refit is scheduled and new ships are preferred over reworking it.
A few things. So in 3.12, it's had a fairly comprehensive rebalance pass in terms of its handling, because it was absolutely not handling where we wanted it to handle. I know it's got some much-fabled shield holes on there that ultimately will get fixed by SDF shields, and every ship that has these shield holes will get fixed by that as well. So in the interim, we have been fixing them up as we find them. It presents itself as a bug, but the code is actually doing exactly what it's being told to do. You're hitting items attached to ships that aren't being registered by the shield because they're not the ship itself. So it sort of bypasses things. So we've been doing a few ways to sort of mitigate that. And then I guess the big elephant in the room is the visuals of the thing. And much like the comments we gave earlier, we will be going back through these ships and bringing them up to date. So the Constellation does have component hatches in there; they're not necessarily the right size or the ideal placement. People will see some minor interior changes when Constellation and Merlin docking comes online, just because we've had to go do some work to the rear of the ship. Sorry, the last thing on that is I did say that when the Taurus comes out, we want to look at the view, because it is a bit strutty.
Yeah, I think, like you say, John, when we go back and do that sort of work that we need to do to bring all the ships up to that same level, when we go into the ships and open up the files, if there's glaring issues, we always try and do that little bit of polish pass. But again, it comes down to what the big focus is for that release. And if it's, okay, actually we need to go through a whole bunch of ships and get them all up to a similar standard functionality-wise, then we have less time to go in and take one through to give it a full refit. We haven't got anything scheduled for a refit as far as I know at the moment, unless John's going to tell me otherwise. So I think when we go in, we do a polish pass and a fix pass, but apart from that, nothing planned to my knowledge.
I'll try not to repeat it about the resource and time thing. I would much rather work on new ships, or ships that we've promised and not delivered yet, than rework a ship four times that someone's already got. Especially if it functions and it does its role, I would much rather put the team's effort into delivering some of the community favorites.