Does your job also involve 3D modeling, or is it only using assets made by other teams, or building levels?asked by Mapper
TL;DRJohn's day job isn't 3D modeling or arranging levels; level designers do the white box and he follows it, since the hybrid teams share skills across disciplines.
Interestingly, this is not John's job. John's job is the 3D modeling and the overseeing of the teams who make the 3D modeling. The arrangement of these things is usually done by a level designer. I wanted a level designer and they weren't interested, so I had to settle for John.
So I would say yes and no to that. I would say that, yes, level design, they do the white box, and then we follow that as best we can. Obviously, some assets are bigger or smaller than you originally think they're going to be, and so what can we do to massage them into place?
I think that the misnomer is that you only do this or they only do that. We make hybrid gameplay teams where it's people of multiple disciplines, and the more each person understands of the other disciplines, even if it's not technically your job, the easier the shorthand becomes, the easier it is to communicate, the easier they can say, oh, like that thing up there. And he goes, yes, I understood why you did that, so I can replicate that here. Which is why John can do a show like this for us when, yes, in all likelihood, it would probably be more appropriate for a level designer to be here.
So I don't do 3D modeling really as part of my day job.
Well, you're lead now.
Leave that to the professionals.
Which you used to be.
Which I used to be.
And then you became a lead.
Yeah. And now I do the jobs that no one wants to do. No, I enjoy doing that work.