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What kind of impact does this have on features: how many features, quality of features? Are we going to reduce features? What's our plan?

Erin RobertsChief Development Officer

We have a whole list of the features that we 100% are going to deliver, but what we want to do is deliver them in a way that makes sense, and that means we're going to go and get all the cool stuff we have working properly. And then when everything is working the way it should, at that point, for a game, that would be more gameplay than pretty much anything out there already.

Pillar Talk›Staggered Dev·
Published on this date.30 Aug 2019