How far are we in the development of mining gameplay?
Chris RobertsCEO / Game Director
So we're pretty deep into it. We have a resource map for the various planets, which determines what kind of resources can be mined, which also determines what kind of rocks are generated. We already have the gameplay for controlling your mining laser and breaking apart rocks. So the goal is that, once you learn how to do it, you could mine just by the visual and aural feedback, but you also will have UI that will be telling you how much energy you're putting in and how close to the optimal zone the rock is, or whether it's going to go critical and blow up. But yeah, we're pretty far along. I've been reviewing the sprint reviews of it and it's looking good. So for 3.2, I'm pretty confident that it'll be pretty full featured and polished.
starfarer.space · Star Citizen: Reverse the Verse LIVE - Alpha 3.2 Feature Survey w/ Chris Roberts