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One of the teams we left out for Turbulent is a ship team, which is brand new. As part of this effort to build a microcosm of every aspect of Star Citizen's development, you're now building up a ship team out there?

Benoit BeausejourChief Technology Officer, Turbulent

Yeah, that's also a super big step because ships are our heroes, right? In a way. And so having the opportunity to work on ships even more closely is giant, right? And I think that's exciting. Everybody in the studio also likes that. We also have our branding team, which does visual guidelines. And so that team is also picking up all the in-game brands that you're seeing. And so they also work on signage; they work on everything you see in-game that has some kind of signage or branding, whether it's in Siege of Orison, or, I know they've done some work in Area 18, whatever. It's really cool to also have access to these guys locally and they're kicking ass. I mean, it's super great.

Star Citizen Live›Gettin' Turbulent·
Published on this date.10 Mar 2023