Benoit Beausejour · Chief Technology Officer, TurbulentI don't know exactly. I think we are up to at least 50 to 60 people in that team. It's crazy. It's also very nice because everybody in the team is so talented. It's incredible. And the vibe is great. I'm happy that we're able to bring another unit to build locations in the game world. Plus now we're adding to that group other disciplines that can help them make better content.
Jared Huckaby · Host, CommunityI was going to say, it's more than just a locations team. There's a tools team, there's a locations team, there's a characters team.
Benoit Beausejour · Chief Technology Officer, TurbulentCharacter team, yes, exactly. Gameplay developers are also in the mix. Obviously, the design team is working all together, but I like to see it as a unit because the idea has always been, in the approach that Guillaume, who you've met in other shows, has always proposed for the team, a multi-discipline team that has all the facilities to build what they need to build. That takes time to get all these people on board. But it's really cool because now you can see the output is steady. The team is happy as well, we're rolling through it. But you're right, now we've got some gameplay programmers, and the online service team is right next to this. So they all work together, even on service-related problems when there are any. So yeah, that's been a super exciting ride, to start a new studio in the city for Star Citizen, talking to candidates, getting them excited about joining the project, showing them what we're doing. A lot of people were like, the project is big, I don't know if I want to get in there. And then I would invite them over to the office to meet some people. They would see the vibe and then that would convince them to join. Or I would put them in one of our sim pod pits and then they would go, yeah, I want to work on this.