David "Bone" Gill · Principal UI ProgrammerSeven.
Jared Huckaby · Host, CommunityWe have seven to go, or are we seven along? What scale are you using, Bone?
David "Bone" Gill · Principal UI ProgrammerOh, I'm not giving you the scale. I'm just giving you a number. Quite far, I'd say. I can't give an accurate number. We're definitely past halfway.
Simon Bursey · UI DirectorWe've definitely got the process down. We know exactly how we're going to do it. And we've got designs for a lot of the things that we want to change over. But a lot of it is balancing new features, I suppose, with going back to the old stuff and porting it over. One thing that we like to do, and I think Chris Roberts likes to do this as well, is when we touch an old feature, we don't want to just take what was there and just put it in exactly the same. We'll tend to work out what the problems were and redesign little bits, maybe make it visually better as well. It's quite an involved process to convert things over overall.
David "Bone" Gill · Principal UI ProgrammerI think it's a really good opportunity to revisit. These are inevitably some of the older features across the game, so it gives you an opportunity to revisit them and say, what's not great about these things? What would improve it? Would it look miles better with some 3D models and stuff or better animations? Things like the inventory on the mobiGlas was just completely redesigned because it wasn't a favorite feature of ours at the time, so we looked at it and went, right, actually, if we're going to redo this, let's rethink it in a more appropriate way. But certain other things are, if it ain't broke, let's just make a neat version of this that we can manage and maintain a lot easier. Maintaining the old stuff has become quite difficult now. The knowledge base of people that want to work on this stuff is reducing.
Simon Bursey · UI DirectorAlso, Flash isn't really supported anymore by Adobe. The further we get through time, the harder it is to fix the Flash stuff. So we definitely want to get that ported over when we can. I think the major features that we want to do: there's the star map, which we're working on, obviously. mobiGlas is a big thing. The MFDs on ships and also the visor, so the lens and visor that the player looks through. We want to update that and bring that into the modern day, I guess.