Is Xenothreat specifically a one-time event, or may it come back?
TL;DRWhether Xenothreat returns is undecided; they are reserving their options, and events could be one-time, recurring or chained, with future ones possibly involving infiltrating occupied space.
I know from internal conversations we're reserving our options there, whether it's going to be a one-time thing or it's going to come back. But we have the option. That's the important part for this conversation, that we can do these one-time limited events that occur in Star Citizen's history and when they're done they never return ever again. Or we can do ones that are recurring, or we can do ones that build upon each other, where it's like, this is a one-time thing, but it leads into another event X number of months later, which leads into another event X number of months later, and that's how we start adding a persistent and long-form storyline to the Persistent Universe.
Yeah, this one, Xenothreat is basically attacking, harassing the UEE, and you're there to basically help beat back some of the specific challenges, to basically salvage material, to restock the Javelin, defend transport ships to the same effect, all this type of stuff. In the future, there may very well be ones where you actually have to go into occupied space. So it's really dangerous to get there, infiltrate bases, retrieve stuff, bring it back. And then what we'd be measuring is, well, how much total information or assets or stolen ships has the community pulled back? And again, I keep referring to the community because in general, these dynamic events are meant to be things that apply across the entire spectrum of servers and not isolated onto just one individual instance. If you're talking about just an individual server instance, then you're really talking more of, like I was saying earlier, the dynamic missions, to where if it's all on one server, then you don't need all this back-end coordination and variable maintenance and phases and all that. You can literally just run it with your normal subsumption mission logic.