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Is the only purpose of those compartments to store cargo, or is there component access down there? When they were designed by Crusader Industries, what was their purpose?

TL;DRThe compartments are separate mini cargo grids with their own component access, not registered on the main manifest, and the team wants smugglers to upgrade their shielding against scanners and customs inspections.

John CreweVehicle Pipeline Director, Foundry 42

There is separate component access down there. They don't share the same space, so it's not an either-or. They are essentially their own little mini cargo grids, so you have your main cargo section. That's your manifested, legitimate cargo. These aren't registered specifically on that, so when you scan the ship, that cargo grid, the big cargo grid, is what gets scanned first. And then all these other things are just, if you've got a really good scanner or you're going to spend the time scanning, you'll probably find them, but you're not going to know what they are.

Dan TrufinLead Systems Designer, Foundry 42 Frankfurt

And we really want to also offer the smuggler the possibility to upgrade the shielding on those compartments. So the more you advance in the game, you'll be able to probably afford better shielding for these, which means less chances of getting discovered, which will automatically get you trying to do more risky stuff where people have a better scanner, and it's a constant race of how you shield versus how you get scanned, and it will be up to you to make sure you don't get discovered. One of the ideas that we had when we were talking to Chris was that once you land, there will be customs inspections. Think about it, again, the famous Millennium Falcon landing, and you do get the stormtroopers doing a customs tour through it, trying to figure out, hey, is there something hidden here? You might have it there, they might find it, they might not, based on how good your shielding is. You might have someone hidden there that basically, as the guards come this way, they go down and they come behind the guards and run out, and they're never discovered. It's all up to you guys and your imagination, what the limits are, basically. And about what you were saying about this not being designed for certain things: sometimes we don't like it when people do crazy things, but in general we like it when you guys discover new things that maybe we didn't think about, and then we can expand on those and make the game better, because there's a new type of gameplay now.

Reverse the Verse›Mercury Star Runner Town Hall·
Published on this date.25 Aug 2018