The reason the guards don't find the cargo [on the Millennium Falcon] is that it is a unique ship, so they don't know to search underneath the floors. The Mercury will probably be one of hundreds, a standard ship with a standard layout, so you should expect every guard at every spaceport to know that when a Mercury lands, there are smuggling compartments down there. I know you've talked about moving the smuggled goods around depending on where the guards move, but are you going to program the AI so that they don't necessarily know the layout of each ship?asked by Thomas
TL;DRThe AI will play somewhat dumb, with guards knowing only some of the hiding spots, so players must judge how experienced the guard is and move cargo, bribe, or run if needed.
So regarding the AI being programmed to search this, we're going to have to have the AI play a bit dumb, as a stormtrooper is, more or less. There will be a series of places to hide. You might get a stormtrooper that knows one out of three, one out of four, two out of three, something like this. You might get the super smart stormtrooper that knows all of them. And that's when you have to move your cargo while they're trying to get to it. So it's up to you to kind of figure out who you're dealing with, how experienced they are. Are they like a stormtrooper captain? Then you might want to manually move your stuff. If they're a grunt soldier, then maybe it's enough. You risk it. It might be that they know exactly the one that you're going for. One thing that might decide the place they search is scanning. If their scanner says, here is something hidden, they will search that. But they might not find the other hidden spots. So it's up to you to figure out, oh, they're going for that one, quickly move it to that one. And hopefully they only check one of them and you're free. If they check all of them, then you better carry it and run with it and hope they don't see you.
It's one of the persistent challenges in the development of a game of this size and scope: our desire to make it as immersive and as diegetic to our real-world experience as possible, but at the same time to pull some things back a little bit, because this is a video game and you need to...
There's a level of suspension of disbelief.
Exactly. So this is one of those things that falls right in that kind of gray area between those two.
One other thing would be, let's say you do get discovered and it's Mr. Super Captain that knows the layout of every ship. You might be able to bribe him. So there are other options. You might be able to shoot him in the head and run away. Make a run for it. That is an option. That's why we like to open up all these avenues, and you guys choose the one you want. Each of them will have risks and consequences, so you have to choose wisely.