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Does all the stuff [shown in the Navigating the Universe presentation] have to wait until 4.0, or will some of it come in before the mythical and fabled 4.0?
David "Bone" Gill · UI tech team / UI systems programmer

Well, the easiest answer to that question is just wait and see. But no, we're hoping to bring things in a bit at a time so it won't be a big lump of, here's all the new features. When they're ready, they're going in, and they're going to be ready as soon as possible. We're doing our best to get them from being showcaseable to being production ready, so release status, which is still quite a jump, but we're doing our best.

Jared Huckaby · Host, Community

I imagine most of it is just as simple as take the stuff you did for Squadron, check the 'make multiplayer' box and it just works in Star Citizen.

David "Bone" Gill · UI tech team / UI systems programmer

No, in a word. I mean, just integrating the code is a multi-day, multi-week problem. And then there's additional features for, let's say, the visor and the mobiGlas, which are obviously maybe not in Squadron, that are going to be in the PU. And then there's obviously different maps and different layouts, and also people can go anywhere and do anything, and the combinations of stuff that people can do when they're playing the game all need to be tested and go through that.

Jared Huckaby · Host, Community

Skydancer in the chat said that stuff looked pretty far along, and it is. It's as far along as we showed it at CitizenCon. But again, that was for the single-player environment, and integrating it into the multiplayer environment will take the work of not just your team, but multiple QA teams and multiple other Persistent Universe teams. You've got to hook it into the mission system. You've got to hook it into the overall location system and stuff like this. So server meshing and the replication layer, all things that aren't necessarily a part of the Squadron development that you now need to take account for. That's not to scare anybody away and be like, you're not going to see this stuff in a year. It's just we want to be very forthcoming that this isn't stuff that's going to show up tomorrow, but it's not necessarily stuff that needs to wait until 4.0. You guys will tackle the work, and as the work is completed and ready to go, it'll just go into the PU.

David "Bone" Gill · UI tech team / UI systems programmer

Yeah, we're not holding all of that that we showed at CitizenCon back for the 4.0 release. When it's ready, it's ready.

Simon Bursey · UI Director

Those team leads are planning that right now. I was talking to Jens earlier about, can we do this here and can that go there? So we're on the case as well. We're figuring out how soon we can get stuff.

David "Bone" Gill · UI tech team / UI systems programmer

And some of the things are out of this group's control as well. So like the interior map, you think, well, we showed the Carrack, but we've got a few other ships that we'll need to ensure look great.

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Published on this date.2023-11-10
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