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What can you tell us about the dynamic crosshair?

TL;DRThe dynamic crosshair shows the expected spread of the weapon and is meant as a combat feature on combat helmets, tied to longer-term plans to make armor sets feel different.

Jonny JaceviciusAssistant Design Director

Okay, dynamic crosshair. So again, this came through necessity from playing combat so much. It was essentially a situation where you don't always have time to aim. Sometimes you want to just shoot your gun in a desperate situation, and it's really nice to have an indicator there of where it is you're going to shoot. We came up with a dynamic crosshair; it essentially gives you an idea of what sort of spread you can expect from your weapon. We essentially simulate spread through a spread cone on our guns, just because we don't want the gun shaking all over the place to generate it, so we do add some spread on there. And essentially, the more you fire, obviously it changes, the more unstable it is. The dynamic crosshair basically tells you where you're going to be shooting. Now what we've done, and this leans into some down-the-line armor gameplay that we're going to be leaning into, where we want to make the armor sets feel different and give them a unique purpose, is this dynamic crosshair is meant as a combat feature that you get on combat helmets. So if I'm, say, an engineer or something like that, I don't necessarily need a dynamic crosshair for my gun, because I'm not really going out and doing combat. You might get other benefits from wearing engineering gear or medical gear or whatever, but this is something that we're obviously leaning into long term, and this is one of the first features that we're bringing out for combat suits.

Star Citizen Live›All About Alpha 3.23·
Published on this date.2 Feb 2024