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Will missions have multi-part Witcher-type stories, or will they be more simple fetch-type quests?

TL;DRThe team wants multi-part or branching missions, described as mission complications, as a future upgrade to the mission system, but gives no timing.

Will WeissbaumLead Writer

Well, we've talked a lot about adding Witchers into Star Citizen, and we've decided against it. It just didn't feel right. We are all Geralt. I think in the future, people are a lot more accepting of werewolves than they were in the Witcher days, and we respect our lycanthropic neighbors now. But yes, we do want to have multi-part storylines or branching missions. Mission complications is the way that we've been talking about it with design, so that you get sent to find a package, but something goes wrong. Someone gets there before you get to it, and then you have to chase them down and get it. It's just a simple example, but you can't always guarantee that a mission will go exactly as planned. That's definitely a future upgrade that we want to make to the mission system. That's part of the ongoing work we're doing now to make everything more procedurally friendly.

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Published on this date.27 Jul 2018