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While we're talking voice communications, any chance we get filters or new variables, ways to alter or otherwise disguise [our voices]?
Bob Rissolo · Dialogue Lead

Yeah, we already do it essentially from the NPCs' standpoint. If you go to Lorville or anywhere you have the security guards where they have masks on, you can hear them through the mask, little Darth Vader-y kind of sounds. That's essentially a disguise filter that I've put on their voice as a runtime effect. So it's not something I've baked in there. If they were to remove their masks, you would hear them speak in their normal voice. So it is something that is already done. But again, it's one of those things where we have the tech, it's working. Now we need to have that player interaction and that player choice and be able to put it on the voice over IP so that we can have them use it and do that as well. So it's just moving that bar and extending it to players. And it is definitely something I would like to do. And also look into offering a lot more variations, obviously, and giving people enough play with it so that they can design and make their own disguise.

Graham Philipson · Lead Audio Programmer

Yeah, tech-wise, I keep talking about CIG Audio and Claudius, but the whole design of this is that we allow the design of audio for this game to become more of a playground, more of a place where designers can play around and make interesting things. And there's absolutely no reason why voice effects couldn't be one of these things that is offered via the new audio engine once it comes online. So, yeah, maybe one day we'll have a bunch of people wandering around.

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Published on this date.2022-07-01
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