What's the status of non-lethal capture mechanics?
TL;DRNon-lethal capture and subduing are planned and will be built, but the current focus is on ammo types, with gadgets, grenades and the knocked-out player experience still to be worked out afterward.
We have it planned. Basically, right now, what we are focusing on is getting our different ammo types working. So, for example, like a tachyon or gamma or incendiary. So we're focused on getting these aspects working, and then from there, there's the gadgets, there's the grenades, there's the non-lethal aspects, but then there's also the player aspects. So being knocked out and figuring out what that actually means. So as a player, am I just seeing a black screen, and then at that point in time, I choose to basically leave my body and respawn, or do I sit there and wait to come to? So these are the aspects that I think we need to figure out and play around with a little bit from an internal standpoint. But we are very aware of the non-lethal actions and being able to subdue somebody, and it's something that we do want and we will be building.