Jonny Jacevicius · Lead FPS Systems DesignerSo yeah, there's no timeline on when we want to deliver the first weapon. I know we've got at least one in the pipeline that has the capability to knock people out. Again, like you mentioned earlier, we're trying to make things for Squadron 42 as a priority. And that's where the team's leaning at the moment. So there's nothing yet that's been PU-appropriate right now. And this is probably more something that when we start to do the PU bounty hunting stuff, this is probably when you're going to see this come along. And from a design point of view, we can make this right now. It's just a case of making sure that we've got the time to get the content ready to go in. And I think there were a few additions on the feedback side that you wouldn't have to worry about if you were shooting an AI with this thing. But from a player point of view, if someone was shooting me with this, I'd probably want some very obvious feedback that someone is firing this weapon at me. And I want the feedback to say, I need to do something about this, or I'm going to get knocked out and probably restrained and dragged away, like we mentioned earlier. We could do this when we released the Electron sniper rifle, if people remember that, the one that does chain lightning, the Atzkav. When we actually put Electron in, Electron is a wonderful damage type, actually, where we can pull a few different levers. So it's an electrical damage type, but the electromagnetic side will interrupt actual electrical systems. We've also got the stun capability as well, where it's actually almost like a taser where it's knocking your senses out. That's what we can utilize and potentially what this weapon will look like when it comes out.