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How is non-lethal coming along?asked by coolrick92

TL;DRNon-lethal damage already exists via stun in melee and Electron weapons, a short-range taser is in early concept as the likely first dedicated non-lethal weapon, and other options like drug-delivering weapons are only discussed, not set.

Jonny JaceviciusLead FPS Systems Designer

Yeah, so we actually have a form of non-lethal damage in the game already. So if you guys have actually been playing around with the melee combat system, it uses a damage type called stun. And when your stun goes over a certain threshold, you actually get knocked out. And I'm sure you guys have been playing around with that quite a lot. I've seen a lot of people going around taking each other down. I know we're doing a lot of that in our internal playtests for fun. But yeah, that's kind of one of the things we've already got in-game at the moment. Another thing that I touched on in a recent ISC as well is Electron damage. Actually, it's comprised of multiple damage types. So it uses electrical damage, and then it also delivers some stun damage as well. So you'll find that if you get hit by a lot of Electron damage, your vision might start to go a little, and then eventually you might even get knocked out if you don't die first. But the weapons we've got in game right now are more focused on, we called it weaponized Electron damage, where it's designed to kill you more than it is to knock you out. So one of the things that we're actually leveraging on a bit more at the moment, and something that's in the current stage of inception and is going through concept at the moment, is effectively going to become a taser. So it's going to be a very short-range, pistol-sized Electron weapon, but it's more ramped up in terms of being non-lethal, so we're ramping up the stun damage on that rather than the actual radiant energy damage that's coming from it instead. And it's one of the cool things about our damage system. We can tweak those. If we've got a damage type that has multiple damage types that it's made of, then we can pull those levels a little bit and get the desired effect out of it. So yeah, that's something that will be an incredible weapon for bounty hunters, because it's not entirely effective always having to sneak up on your target from behind and doing an unarmed takedown. So yeah, that one will be quite good. But then down the line, we've talked about lots of different forms of non-lethal weapons. So things like, and obviously none of this is set in stone, but we've talked about a flechette gun which might deliver drugs or poisons into the target. It might even be psychoactives and things like that that obscure people's vision, or something that raises their heart rate and makes them pass out. It's quite open to what we can really do. Obviously, if it makes sense for Star Citizen, we can use it.

Jared HuckabyHost, Community

But nothing in the immediate future at this point? This is all stuff that's still being concepted and worked out at this point.

Jonny JaceviciusLead FPS Systems Designer

Yeah, so I think the first thing that will come down the line is going to be the taser-style weapon, which obviously is probably going to take a little while to get right internally. We'll have to play around with it quite a bit, make sure that it feels right. Obviously, we don't want it to be quite as effective as a weapon that's designed to kill you. It probably should be a little bit harder to subdue someone instead of just straight up shooting them. So we've talked about ways we're going to achieve that. If someone's shooting with this taser gun, we want to give you the opportunity to get your way out of that situation if you're good enough.

Star Citizen Live›FPS Weapons and Systems·
Published on this date.21 Aug 2020